“In the grim darkness of the far future, there is only war… and interpretive dance.”
⚡ Quick Overview (1-Minute Read)
Faction: Void-Dancer Troupe (Harlequins) Playstyle: Hyper-mobile, elite operatives with a flair for the dramatic Strengths: Exceptional movement, versatile abilities, potent melee and shooting options Weaknesses: Fragile operatives, complex mechanics Ideal For: Players who enjoy high-risk, high-reward strategies with a theatrical twist
🧠 In-Depth Analysis (5-Minute Read)
🎭 Saedath: The Art of War as Performance
The Void-Dancer Troupe’s unique mechanic, Saedath, transforms each battle into a grand performance. At the start, you select an Allegory (e.g., Comedy, Tragedy, Epic) and designate a Pivotal Role operative. As your operatives perform specific actions, they earn Performance tallies. Upon reaching four tallies, all operatives gain the Accolade ability associated with the chosen Allegory, and you receive an additional Command Point.
Allegory Examples:
Comedy: Perform a Fall Back action; Accolade allows Fall Back for one less Action Point. Epic: Incapacitate an enemy in combat using two or fewer attack dice; Accolade lets a normal hit count as a critical if no crits were rolled. Melodrama: Incapacitate an enemy in shooting with two or more attack dice; Accolade grants a re-roll of one attack die during shooting.
🕺 Operatives: The Cast of Characters
Lead Player: The troupe’s leader, capable of changing the active Allegory once per battle. Equipped with versatile weapon options and improved Ballistic Skill. Death Jester: A formidable ranged operative wielding the Shrieker Cannon, which inflicts additional effects like causing targets to act as injured. Shadowseer: A psyker with access to powers like Veil of Tears (providing cover benefits) and Mirror of Minds (potentially dealing multiple mortal wounds). Players: The core operatives, customizable with various melee and ranged weapons, including the powerful fusion pistol and neuro disruptor (limited to one each per team).
🎭 Strategic and Tactical Ploys
Darting Salvo: Allows shooting during a Reposition action, enabling hit-and-run tactics. Prismatic Blur: Grants a re-roll of one defense die if the operative moved during the turn. Cegorach’s Jest: Provides a chance to parry an opponent’s normal hit in combat. Murderous Entrance: After charging, enables an additional strike with a normal or critical success. The Curtain Falls: Allows a Fall Back action after striking with a critical hit in combat.
🧩 Tips for Success
Master the Saedath: Choose an Allegory that complements your strategy and aim to achieve the Performance tallies early. Protect Key Operatives: The Lead Player and Death Jester are vital; keep them safe to maintain flexibility and firepower. Leverage Mobility: Use your superior movement to control the battlefield, engage on your terms, and avoid unfavorable combats.
Embrace the dance, and let your enemies witness the art of war performed with elegance and lethality.

Leave a comment